Orcs

As a tribal and semi-nomadic people, orcs have a strong Native American feel. They follow shamans primarily, with chieftains being chosen when large scale hostilities break out. They tend to dress in furs, leather, feathers, bones, etc. They wield weapons made mostly out of wood, bone, or stone, though they can make metal weapons. Orcs congregate in different areas of their tribe’s territory during different seasons, growing whichever crops and hunting whichever game is most plentiful at the time. As such, those traveling through a tribe’s territory may stumble upon small clusters of one- or two-room structures built around empty fields. Many orcs claim the ability to speak with spirits found in the earth, plants, and sky, coaxing them to aid in growing crops to feed their families. Despite their tendency toward farming, orcs can be savage fighters. When enraged, an orc’s mere presence can cause opponents to hesitate in their attacks. All orcs have some degree of training in combat, essentially turning a tribe into a large, fearsome militia. As such, orc tribes tend to live in relative peace with their neighbors. They have strict naming conventions, serving to identify an individual through his or her deeds.

Physical Representation
Tusks; clothing & armor of fur/leather; red, orange, or green skin

Other
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Known Orcs (PC/NPC)

 * Or-og
 * Kal-rik-or